Nintendo knows how to capture the nostalgia of their franchise, but still temper it with ideas that feel innovative. For every familiar bit of music or a level background that reminds you of Mario games past, you have new abilities to use and deviously designed.
The game is set in a 3D world, but you traverse it in the same side-scrolling way as New Super Mario Bros. and all the old Mario adventures - just with a lot more leeway to move left and right.
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And even the optical illusion puzzles, where you have to figure out how to make your way to a coin hidden in plain sight by navigating blocks that only make sense when you look at them in 3D, almost always includes a button that lets.
Screw up enough and the game even throws you extra items, an invincibility suit, or a chance to skip the level entirely. Sure, taking those items might feel like cheating, but they're just another choice that you can ignore completely.
Power-ups and extra lives are plentiful, and, like every other recent Mario title, there's plenty of game left to explore even after the credits roll (and that's where things pick up in difficulty for the more seasoned Mario veterans).
The game plays tricks with the perspective, and sometimes the only way to know whether something's above or below you is to turn up the 3D slider. Sure, you still have to keep your screen locked in one position at a specific distance from your.
Home Games By Justin Haywalkd, GamePro The 3D in Super Mario 3D Land is a gimmick. But it's because it's just a gimmick that it actually works. In every other 3DS game, I always turn on 3D initially, then turn it off again minutes later.